POV-Ray : Newsgroups : povray.binaries.animations : Charicture animation demo (456k) : Re: Charicture animation demo (456k) Server Time
19 Jul 2024 15:27:17 EDT (-0400)
  Re: Charicture animation demo (456k)  
From: Kitsune e
Date: 13 Apr 2003 17:45:05
Message: <web.3e99d98ec35c5c11e99dba90@news.povray.org>
Remco de Korte wrote:
>Looks nice but it's a bit hard to see the movement from that far and the
>second half of the animation mister Clawz just sits there :)
>
>BTW, what do you mean with noone else trying this kind of thing? Are you
>referring to the size of the hands? Or character animation in general.
>In that case you should look at the stuff Greg has been posting here
>regularly.
>It doesn't quite have the Japanese cartoon look to it, but it's very
>sophisticated (and pure POV I believe).
>
>Cheers!
>
>Remco
>

If you are referring to the blob men then yes, I have seen them.  I have
been seeing the blob people for some time, and they are just getting to a
really usable state.  But the amount of time required to create such a
character is much too high.  The what to which I am referring is polygon
mesh animation.  polygon mesh animation is afaik the primary tool used in
most CG production houses today.  with subdivision modelling anyone can
quickly prototype animate and render a creature which few could even make
in native povray sdl.  I can understand peoples reluctance to use outside
modellers with Povray, I feel the same way myself, but these type of
results can only be achived with a polygon based model.

about the camera work- I did all those things for specific reasons.  First
the distance frome the character: I tried getting closer, but those dang
claws kept hitting the camera.  Also the distance from the figure covers
some of my mistakes.  The ending is just an orbit to show off the fully
deformed character.  I was concidering making the camera spiral inward, but
this seemed just to focus in on the wierd spots in the mesh.  I am working
on his head now, maybe when I finish I will do a better animation.


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